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Drag & Drop any mapfile onto that executable and it will start the game with the map automatically. Go to Starcraft II/Support folder and find "SC2Switcher.exe". Lastly, you don't always need to load a map inside the editor in order to play it. (Here's a direct link in case you don't have Flash installed: Here is a video that shows the entire process of installing a custom campaign: Embed Removed:
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That is because all the data is referenced in relation to the folder structure, so ideally everything has to be inside the Starcraft II folders. However, a modfile must be inside the "Starcraft II/Mods" folder, and if there are several maps which load automatically after one has ended (campaign), then they also must be placed inside the Maps folder as instructed.
#HOW TO CREATE A CUSTOM MAP IN STARCRAFT 2 MOD#
If a mod contains a new set of textures, it should be visible in the dropdown box.If it's just a mapfile, then you can place it anywhere on your computer. There is a special selection called "Story Mode" that has no textures in the Liberty (Campaign) dependency, however, the Terrain layer is still accessible, but no textures can be applied to the terrain. Starcraft 2, like its predecessor before it, has a very robust level editor called Galaxy Editor that allows you, the DIY modder, to create nearly any scenario within the bounds of the Starcraft 2 engine that you could imagine. The dropbox allows you to choose the set of textures that can be applied to your map terrain. Variability determines how broadly the randomized values are applied. Strength determines the overall strength or amplitude of the randomized height values. Modifying the base height just makes it easier to set the majority of the height for the entire map. Any value below zero appears foggy and as the value decreases further it becomes nearly impossible to see anything, but objects are still placable. Well of course :P, but where in the settings is what I'm asking :D. I was a Chocolate covered DonutGot eaten. This value must be in the range of and the default value is 8.0. custom maps-I was a Plain DonutGot eaten. This determines the starting level of terrain. If the checkbox is disabled, the map will not have any terrain generated nor will you be able to add terrain via the Terrain layer, but all other layers are still placable.
#HOW TO CREATE A CUSTOM MAP IN STARCRAFT 2 MODS#
The mods labeled Campaign will provide access to every unit in the game. Pictures of the Map Editor and the Arcade can be shown here: Step 2: Figure out what drives you to make this custom game model Are you hoping to simply generate a competitive map for the Starcraft II multiplayer scene Blizzard often votes on user-submitted maps and will even use them in the actual online multiplayer feature. If you want more units you will have to include different dependencies or manually import them into the data editor. You could also design a new mod based off of these dependencies and attempt to balance the game better than Blizzard however, these mods only provide access to the units that Blizzard wanted in the melee matches. If you wanted to design a melee map, then you should include either the Liberty or Liberty Multi mods. The and removes any non-standard mods loaded from the servers or from your computer. Even though the name might imply it, it does not allow you to edit the mod. The button only replaces non-standard mods that were added by you. Primary data and assets for Wings of Liberty Melee games.ĭata related to the game balance changes for Wings of Liberty multiplayer melee games.ĭata and assets for Wings of Liberty single player campaign.ĭata and assets specific to story mode in Wings of Liberty single player campaign.Ĭlicking on the button will allow you to include any mods that were created by you or uploaded to the servers. Below is a list of all the Standard mods. Below is the dialogue window that appears when you click in the New Document window.Ĭlicking on the button will allow you to include any mods that were released with Starcraft 2 created by Blizzard. Dependencies ĭependencies are Mod files that are used by your maps and multiple can be included all at once. A Mod only provides access to the data editor and contains customized data to modify the way the game plays for any map that uses the mod. The Map type is used for creating melee or custom map settings games. There are only two document types to choose between: Map and Mod. A window will popup giving a list of options to determine the document, type, and any additional properties for creating it. A new document can be created by going to or clicking on the button in the toolbar.